Saturday, 24 February 2018
Run Lola Run
I love Run Lola Run, especially the editing. The story is simple: Lola has 20 minutes to collect 100000 deutschmarks to save her boyfriend’s life. She has to run, run, run, to get the money and meet him on time. However, the story is repeated 3 times in the film, each time with a few small changes that lead to an entirely different outcome.
The concept of Run Lola Run is that it’s like a video game—Lola races against the clock, avoids obstacles, tries to rescue her boyfriend, and each time the game is over, it goes back to the starting point of the phone call and starts all over again. Also in each run she seems to have knowledge from previous runs, e.g. in the 1st run, her bf Manni tells her how to use her gun, and in the 2nd run, she just knows. Using fast cutting and very bold jump cuts, the film bursts with energy; it’s thrilling, daring, and inventive.
At the same time, because of the 3 runs, 3 different outcomes, 3 possibilities, Run Lola Run also makes us think about chance and fate, about free will vs determinism, and about chaos theory.